I have rain partical system effect with type GPU sprites. Collision is set to Bounce in partical system. The particals bounce off opaque materials perfectly, on the other hand I have translucent glass material and the particals penetrate through the glass. How can I avoid this?
The rain is in front of the car and it is slightly rotated towards the windshield. The windshield’s material is translucent. So the rain particals penetrate in to car. That’s my case. Thanks!