GPU spends a lot of time on Distance Fields

Surprisingly, everything was working fine when I updated from 4.10 to 4.11! Absolutely nothing broke or needed recoding :smiley: However, all of a sudden, I noticed that my render times were double what they used to be. This happened a week into the upgrade - so I suspect that it had nothing to do with it. I’ve never seen UpdateGlobalDistanceFieldVolume have such a drastic impact on frame times before, so I am wondering if there is a bug somewhere - or more likely - if I’ve ticked a checkbox somewhere I shouldn’t have. Also, slightly unrelated, but is there a way to stop updating LPV’s when they’re not being used at all? I use LPV in my outdoors environments, but I’d like to disable it indoors as it’s eating up .32ms per frame. Thank You!