Currently GPU Scene mobile is not working on both PC mobile preview and Android packaging version. we have fixed the preview version, but when we turn on gpu scene on android mobile, it gets compile error for ByteBuffer.usf and the error is quite weird for this file. Because even if I remove all other code and only have ‘Main’ function, the compilation still goes wrong on mobile, which is compeletly can compile in my own pure android opengles testing environment.
So anyone has clue for this ? Is there anything wrong with cross compiler or some other places can go wrong ?