Hi there. This rain particles are driving me mad.
So I have a GPU particle that creates rain. Collision is set on Distance Field with the correct Project Settings parameters. I want it to be killed when they collide with any object, in this case, a cabin roof, and it does, but not completely. The amount of particles that make it through the roof isn´t high, but still it is only good if none of them does. I´ve watched as many videos and read as much documentation as I could but I find no way to solve this.
Thank you for your time.