GPU Profiling on the Gear VR?

Quick Update. When I ran the Log output files when trying to do ProfileGPU in the console, this happens on my Note 4 on UE4 project running in GearVR mode:


D/UE4     ( 9239): Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:Runtime/ShaderCore/Public\Shader.h] [Line: 926] 

D/UE4     ( 9239): Failed to find shader type FOpenGLRHILongGPUTaskPS

D/UE4     ( 9239): [2015.05.05-04.05.12:688]  0]Assertion failed: Assertion failed: ShaderRef != NULL && *ShaderRef != NULL [File:Runtime/ShaderCore/Public\Shader.h] [Line: 926] 

D/UE4     ( 9239): Failed to find shader type FOpenGLRHILongGPUTaskPS

V/VRSVC   ( 9190): at (VRManagerService.java:835) yTqX() [setVRPerformanceMode enable = false]