I’m creating a level with a large 4k*4k landscape and I’m in process of optimising it as best I can.
In the GPU Visualiser, there are some processes that I can’t find any reference online too.
Clear Scratch Cubemaps 3.82 ms
Compute Single Average Brightness From Cubemap 4.17 ms
Compute Diffuse Irradiance 4.20 ms
These three processes happen before the scene rendering and total 12.19 ms
Any ideas what settings effect these values ?