gpu profiler show two fogs instead one

Hi,
first of all let me tell that actually i’m using the nvidia vrworks branch of ue 4.17, but i think it is irrelevant to the question.

I’m wondering why the gpu profiler is showing twice some stats about the exponential fog while i have only one in the scene.
As said, i don’t think this is related to the usage of the nvidia vrworks fork because the fog is the only element in the scene that cause this “issue”, i point it out just to be clear.

I came across this while profiling the gpu for optimization, any ideas?
Thanks in advance guys.

its probably because on your height fog you have the secondary height option, like a two layered effect.