GPU Profiler - memory leak when Oculus connected

Hi. I noticed that every time I use the GPU profiler and my Oculus is plugged into the PC it instantly consumes all 32GB of memory and I have to kill the UE4 process. It happens in every mode (VR, normal, standalone game…) Is this a known issue? Is there some workaround? I am working on a VR project now and I need to use GPU profiler to optimize the performance.