I’m attempting to get a number of GPU Sprite Particles to collide with a landscape (think like snow hitting it and staying), and all it seems to do is pass through instead of stopping. Response is set to stop with Scene Depth.
I can now confirm that the GPU Particle System doesn’t collide with a standard cube either. I thought maybe the Landscape mesh was too complex, but it seems to be a problem with the particle system.
You may want to try testing one of the particle systems from the Starter Content like P_Sparks since this has scene depth collision setup for the GPU. If this is working and colliding with the static meshes and landscapes then you’ll have a basis to start investigating your own particle system collision. If the collision isn’t working, there is likely something no working properly with your editor that can be looked into.