Hi,
I use a GPU particle system which emitter set SubUV interpolation method to “Linear Blend”, but it act like “Linear”
.So to speak, the subuv change abruptly to next image without blending.
Is it a bug? Or I miss some settings?
Hi,
I use a GPU particle system which emitter set SubUV interpolation method to “Linear Blend”, but it act like “Linear”
.So to speak, the subuv change abruptly to next image without blending.
Is it a bug? Or I miss some settings?