hello
I have rain GPU Particle with scene depth collision. when I changed collision mode to distance field my particle starts flicking at the same place. Have you got any advice how to solve this problem?
can you please either upload your file or show me the rest of the particle system
Thanks,
Emilio ‘Pariah’ Carrillo
and also what are you trying to achieve with your effect because there may be a workaround
I know this question is ancient, but I’m having the same issue and haven’t found an answer. Did you ever solve this?