GPU lightmass with Lighting scenarios (Luoshuang &Unreal version)

I have a scene that has dynamic moving objects and multiple lighting scenarios. The GPU lightmass doesn’t seem to bake the different lighting scenarios but it never mentions that lighting scenarios are not supported so this has thrown a big spanner in the works. I’ve also used Luoshuang GPU lightmass which does support the lighting scenarios but the dynamic objects are glowing as it seems that it doesn’t support Volumetric lightmaps even though it says it does. Is there a way to control the volumetric lightmap settings within Luoshuang GPU lightmass? Any help or tips would be appreciated. Thanks