GPU lightmass with bad result

Hey guys !

Well , when i’m trying to compile with GPU i’ve some black shape on some mash , i don’t rellay know if its from the denoise , or if its a shadow , its been few days im trying to fix this but i didn’t suceed , thats why i come here today

and its not appening only on this part of the map

I already tried :

  • To upgrade the lightmass
  • To use a different lightmass index on the Static mesh
  • All type of light , moovable , stationnary and static