Hi ALL
when i use 4.26 GPU lightmass i have no baking from Volumetric Lightmass ( VLM )
This is the Scene with CPU classic and Volumetric
This is the same scene with CPU classic and Volumetric but i have hidden the Volumetric baked with ShowFlag.VolumetricLightmap = “0”
This is the same scene with GPU lightmnass and Volumetric (of course ShowFlag.VolumetricLightmap = “1”)
As you can See i have NO apport from Volumetric Lightmass
Can someone know how to calculate Volumetric Lightmass from GPU Lightmass?


