GPU Lightmass not working on Landscape

Hi @Matthew.Ivey and @hieblertom ,
Have a look at line 88 of BaseLlightmass.ini

; Approximately clamp the number of surface samples generated to ~30mb (only for Landscape currently)
MaxSurfaceLightSamples=500000

Are we sure that Epic GPULightmass does not generate more SurfaceLightSamples than CPU/LGPU and hence this hit this limit and therefore “build Reflection Captures” silently fails