Hello! So I’ve been baking my lights with GPU Lightmass, it seems to works fine but I get a lot of noise in the lights after I bake them.
The project was previously in Lumen, but I changed it because I wanted to get better results and faster rendering because I have to make videos from it.
I desactivates Lumen setting the Global Illumination and reflections to none.
I also write this command in the console : ```
r.RayTracing.ForceAllRayTracingEffects 0
I’ve worked in previous projects in the past and when I baked the lights they looked sharped and nice, so I don’t know why this is happening.
I would be so grateful if someone knows the answer!!! Thank you in advance