I used GPU Lghtmass for my project in 4.27. After porting my project to 5.0, the GPU lightmass button is greyed out.
All ray tracing and virtual teture are still enabled, I haven’t change anything.
Has anyone encountered this problem as well ? Have you fied this ?
I thought opening the project with UE5 would copy the project but it has been updated instead. I no longer have the 4.27 version to work on…
Thank you for reading