GPU Lightmass for VR?

Does anybody know if the GPU Lightmass also works for VR production? :rolleyes:

Just curious. Because the GPU Lightmass requires Ray Tracing, but no way to use Ray Tracing for VR. :eek:

Thanks for all your thoughts,

Did no one ever run any test before? Any info’s about that?
Every single test I was running, just crashed on the Quest2.