GPU Lightmass disabled

So you need a couple of things (most mentioned above, but you need all of them):

  1. A Ray Tracing Capable GPU, like an NVIDIA RTX card or latest gen AMD
  2. In plugins, enable the GPU Lightmass plugin
  3. In project settings, set RHI to DX12
  4. In project settings, Enable Virtual Texture Support and Enable Virtual Texture Lightmaps (to show progress bars and enable ‘bake-what-you-see’ baking)
  5. In project settings, Enable Ray Tracing
  6. Restart the engine

Oh, and don’t forget to switch on “Use Irradiance Caching” for inside scenes for the best results :slight_smile:

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