I’m trying to set up GPU Lightmass baking for my architectural scene. I’ve enabled the GPU Lightmass plugin, along with Ray Tracing and Virtual Texture Support/Virtual Texture Lightmaps. I’ve got the RHX set to Directx 12.
But when I go to Bake > GPU Lightmass, the “Build Lighting” button is greyed out, with the text “SPU Lightmass requires ray tracing support which is disabled”.
Does anyone know why this is, and how I can enable it? I have the most up-to-date (Oct 2020) version of Windows 10, and I have a Nvidia Quadro k620 with the most up-to-date drivers installed. I’m hoping it’s not a graphics card issue and there’s just a checkbox somewhere I’ve missed.
Thanks!
Yeah Same issue here
I have this issue too. Enabled RT, set RHI to DirectX 12, enabled the plugin (I have a 2070 RTX). Anyone know?
Same here RTX 2060
I had the same issue
I turned on RayTracing in Project settings, restarted, and then it got enabled.
the same problem I have , after alot of search I discovered that I must have RTX card or GTX card with DXR support
this may help :-Hardware Ray Tracing Tips and Tricks in Unreal Engine | Unreal Engine 5.1 Documentation
Hello Everyone,
Had the same Issue,
You Have to turn on “Virtual Texture Support” in project settings, it fixed mine.
So you need a couple of things (most mentioned above, but you need all of them):
- A Ray Tracing Capable GPU, like an NVIDIA RTX card or latest gen AMD
- In plugins, enable the GPU Lightmass plugin
- In project settings, set RHI to DX12
- In project settings, Enable Virtual Texture Support and Enable Virtual Texture Lightmaps (to show progress bars and enable ‘bake-what-you-see’ baking)
- In project settings, Enable Ray Tracing
- Restart the engine
Oh, and don’t forget to switch on “Use Irradiance Caching” for inside scenes for the best results
I wasn’t able to get this working with my Nvidia GTX 1060, Latest drivers. Can you confirm whether that card is compatible? I’ve been unable to get exactly which cards are not working. Same issue as OP.
Hi Psygel,
indeed, the GTX 1060 is not an RTX compatible GPU so GPU Lightmass will not work with that hardware. You might give Luoshuang’s lightmass a try <here>. As far as I understood it doesn’t have the same limitations.
Hi same Issue. I have a gtx 1070 and i couldn’t find anything, what should i do? Is the gtx 1070 compatible?
Try disabling the RenderDoc plug-in if you have it enabled.
saved my day!
same issue
I had the same issue, turns out it was just my graphics card driver (was 472.39) needed updating.
My current specs are:
Thanks for posting this. I did all this and it worked !
Has ue5 stopped you using a gtx card for gpu lightmass it worked fine in 4.27 but can’t enabled it on ue5
unreal engine gpu lightmass Debug: Visualize not work
in GPU Lightmass settings
anone have the same Issue ?