I am having A VERY strange issue here. In one level of my game whenever I bake lighting using GPU lightmass the resulting lightmaps are being rendered at 8k (8192x8192) despite setting the packed light and shadow map texture size field to 1024. For all my other levels the lightmaps are at 1024. This is of course resulting in huge build data for the level size.
I have compared this level to others and cannot find any settings that are different, So does anyone have any ideas why this might be?
I am using 5.2 BTW