GPU lightmass and multiple lighting scenarios

Can you use GPU ligthmass for different lighting scenarios? The documentation doesn’t have it has a limitation but but it seems to bake all the lighting scenarios in one go. This has is causing some big problem as can’t see a way to get around it. The CPU will take way too long to bake and looks nowhere near as good when doing dynamic objects using the Volumetric lightmaps. Any help/info would be appreicated.