Using GPU lightmass in 5.6.1. Its fast and looks good. Only problem is after building it always shows the water body as unbuilt object.
DumpUnbuiltLightIteractions always reveals:
Primitives with unbuilt interactions: 1
Primitive WaterBodyInfoMeshComponent
It doesn’t make sense that the water is even considered. Is there a way to keep it out of the build? Using a standard engine water body. No water plugins or anything weird.
Mobility set to Movable on both the WaterBodyOcean and its Spline component. No luck. Still shows as unbuilt.
I do notice that if I move lights very far away from the water, like at least triple their radius, then it doesn’t trigger the unbuilt warning. But that’s not really an option.