The material I am trying to optimize is unlit and used in a particle effect, it also has to be see-through in some way.
When I set the material to translucent, under my GPU visualizer it takes 6.26 ms for translucency and .61 ms for post processing, and 0 ms for downsampling.
If I set the material to masked, translucency is 0 ms, Post processing goes to 6.31 ms, and downsampling goes to 5.86 ms.
(DOWNSAMPLING IS A SUB CATEOGORY OF POST PROCESSING)
Can someone explain this to me??? It would be good if I could optimize the translucency/mask. Thanks for any help!!!