GPU Crash with Path Tracer and Geometry Cache (repro case)

Summary

Since Unreal 5.8, I am experiencing GPU crashes when rendering Geometry Caches with Path Tracer.
I was able to replicate the crash in a simple scene and provide my observations below.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Create a test Geometry cache with following features (I created it from Maya 2026 and exported as Alembic):

  • multiple meshes with different materials
  • a total triangle count > 250k
  • flatten tracks

Create a level sequence at 25fps with the following spawnables:

  • a skylight
  • a geometry cache actor referencing the imported geometry cache
  • a post process volume with infinite bounds and a bloom intensity to 0.0

In the MRQ, use a legacy Render Preset with the following options (other at default):

  • exr sequence: multilayer checked
  • Path Tracer renderer
  • Anti-aliasing: spatial sample count = 800; override anti aliasing checked
  • Color Output: Disable Tone Curve checked
  • Game Overrides: Disable HLODs unchecked; Use High Quality Shadows unchecked
  • Output: 1920x1080

Expected Result

This level sequence renders perfectly in Unreal 5.7.

Observed Result

The crash is realiable whenever the bloom intensity is set to 0.0.
Enabling the bloom ever so slightly (like to 0.001) does not make it crash.

Alternatively, I was able to render this level sequence using a lower spatial sample count (like 100). However, I need the 800 spatial sample count to get a converged image with no motion blur.

I was not able to pin point the issue precisely but I suspect a regression in the construction of the render pipeline.

For now, I have the workaround of setting the bloom intensity to a low value but I am afraid it is not very reliable.

Any suggestions or help in the inverstigation would be appreciated!

Affects Versions

5.8

Platform(s)

Windows

For crash reports, include your callstack

Here are the breadcrumbs and other debug info:

[2026.09.16-09.23.59:495][520]LogD3D12RHI: Warning: GPU timeout: A payload (0x0000022F899F7800) on the [0x0000022B81C4E400, 3D] queue has not completed after 5.000082 seconds.
[2026.09.16-09.23.59:495][520]LogRHI: Warning: Active GPU breadcrumbs:

	Device 0, Pipeline Graphics: (In: 0x801e3429, Out: 0x801e3425)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e341d) [   Finished]					HZB
		(ID: 0x801e341e) [   Finished]						BuildHZB(ViewId=0)
		(ID: 0x801e341f) [   Finished]							BuildHZB
		(ID: 0x801e3424) [   Finished]					RayTracingScene
		(ID: 0x801e3425) [     Active]					PostRenderOpsFX
		(ID: 0x801e3426) [     Active]						FXSystemPostRenderOpaque
		(ID: 0x801e3458) [     Active]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3428) [     Active]					PathTracing
		(ID: 0x801e3429) [     Active]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e342b) [Not Started]						PathTracingPost
		(ID: 0x801e342c) [Not Started]					PostProcessing
		(ID: 0x801e342d) [Not Started]						MotionBlur
		(ID: 0x801e342e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e342f) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e3430) [Not Started]						Histogram
		(ID: 0x801e3432) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e345a) [Not Started]			RayTracingGeometry
		(ID: 0x801e345c) [Not Started]			GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e3465) [Not Started]			"DistanceFields"
		(ID: 0x801e3469) [Not Started]			"AllocateRendertargets"
		(ID: 0x801e3475) [Not Started]			"VisibilityCommands"
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e34ad) [Not Started]				FRDGBuilder::SubmitBufferUploads
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e346b) [Not Started]					FXSystemPreRender
		(ID: 0x801e34ae) [Not Started]						GPUParticles_PreRender
		(ID: 0x801e346c) [Not Started]					GPUSceneUpdate
		(ID: 0x801e346d) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
		(ID: 0x801e346e) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 5
		(ID: 0x801e3470) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e3476) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
		(ID: 0x801e34af) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e3478) [Not Started]					RenderVelocities(Opaque)
		(ID: 0x801e34b0) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e347a) [Not Started]					HZB
		(ID: 0x801e347b) [Not Started]						BeginOcclusionTests
		(ID: 0x801e34b1) [Not Started]							BeginOcclusionTests
		(ID: 0x801e34b2) [Not Started]								ViewOcclusionTests 0
		(ID: 0x801e34b3) [Not Started]									BeginOcclusionTests
		(ID: 0x801e34b4) [Not Started]										ShadowFrustumQueries
		(ID: 0x801e34b5) [Not Started]										GroupedQueries
		(ID: 0x801e34b6) [Not Started]										IndividualQueries
		(ID: 0x801e347c) [Not Started]					HZB
		(ID: 0x801e347d) [Not Started]						BuildHZB(ViewId=0)
		(ID: 0x801e347e) [Not Started]							BuildHZB
		(ID: 0x801e3483) [Not Started]					RayTracingScene
		(ID: 0x801e3484) [Not Started]					PostRenderOpsFX
		(ID: 0x801e3485) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x801e34b7) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3487) [Not Started]					PathTracing
		(ID: 0x801e3488) [Not Started]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e348a) [Not Started]						PathTracingPost
		(ID: 0x801e348b) [Not Started]					PostProcessing
		(ID: 0x801e348c) [Not Started]						MotionBlur
		(ID: 0x801e348d) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348f) [Not Started]						Histogram
		(ID: 0x801e3491) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34b9) [Not Started]			RayTracingGeometry
		(ID: 0x801e34bb) [Not Started]			GPUSkinCache_UpdateSkinningBatches

	Device 0, Pipeline AsyncCompute: (In: 0x801e3408, Out: 0x801e339b)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies

[2026.09.16-09.23.59:495][520]LogD3D12RHI: Warning: GPU timeout: A payload (0x0000022E7657A000) on the [0x0000022B81C4E980, Compute] queue has not completed after 5.000039 seconds.
[2026.09.16-09.23.59:495][520]LogRHI: Warning: Active GPU breadcrumbs:

	Device 0, Pipeline Graphics: (In: 0x801e3429, Out: 0x801e3425)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e341d) [   Finished]					HZB
		(ID: 0x801e341e) [   Finished]						BuildHZB(ViewId=0)
		(ID: 0x801e341f) [   Finished]							BuildHZB
		(ID: 0x801e3424) [   Finished]					RayTracingScene
		(ID: 0x801e3425) [     Active]					PostRenderOpsFX
		(ID: 0x801e3426) [     Active]						FXSystemPostRenderOpaque
		(ID: 0x801e3458) [     Active]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3428) [     Active]					PathTracing
		(ID: 0x801e3429) [     Active]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e342b) [Not Started]						PathTracingPost
		(ID: 0x801e342c) [Not Started]					PostProcessing
		(ID: 0x801e342d) [Not Started]						MotionBlur
		(ID: 0x801e342e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e342f) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e3430) [Not Started]						Histogram
		(ID: 0x801e3432) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e345a) [Not Started]			RayTracingGeometry
		(ID: 0x801e345c) [Not Started]			GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e3465) [Not Started]			"DistanceFields"
		(ID: 0x801e3469) [Not Started]			"AllocateRendertargets"
		(ID: 0x801e3475) [Not Started]			"VisibilityCommands"
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e34ad) [Not Started]				FRDGBuilder::SubmitBufferUploads
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e346b) [Not Started]					FXSystemPreRender
		(ID: 0x801e34ae) [Not Started]						GPUParticles_PreRender
		(ID: 0x801e346c) [Not Started]					GPUSceneUpdate
		(ID: 0x801e346d) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
		(ID: 0x801e346e) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 5
		(ID: 0x801e3470) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e3476) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
		(ID: 0x801e34af) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e3478) [Not Started]					RenderVelocities(Opaque)
		(ID: 0x801e34b0) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e347a) [Not Started]					HZB
		(ID: 0x801e347b) [Not Started]						BeginOcclusionTests
		(ID: 0x801e34b1) [Not Started]							BeginOcclusionTests
		(ID: 0x801e34b2) [Not Started]								ViewOcclusionTests 0
		(ID: 0x801e34b3) [Not Started]									BeginOcclusionTests
		(ID: 0x801e34b4) [Not Started]										ShadowFrustumQueries
		(ID: 0x801e34b5) [Not Started]										GroupedQueries
		(ID: 0x801e34b6) [Not Started]										IndividualQueries
		(ID: 0x801e347c) [Not Started]					HZB
		(ID: 0x801e347d) [Not Started]						BuildHZB(ViewId=0)
		(ID: 0x801e347e) [Not Started]							BuildHZB
		(ID: 0x801e3483) [Not Started]					RayTracingScene
		(ID: 0x801e3484) [Not Started]					PostRenderOpsFX
		(ID: 0x801e3485) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x801e34b7) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3487) [Not Started]					PathTracing
		(ID: 0x801e3488) [Not Started]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e348a) [Not Started]						PathTracingPost
		(ID: 0x801e348b) [Not Started]					PostProcessing
		(ID: 0x801e348c) [Not Started]						MotionBlur
		(ID: 0x801e348d) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348f) [Not Started]						Histogram
		(ID: 0x801e3491) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34b9) [Not Started]			RayTracingGeometry
		(ID: 0x801e34bb) [Not Started]			GPUSkinCache_UpdateSkinningBatches

	Device 0, Pipeline AsyncCompute: (In: 0x801e3408, Out: 0x801e339b)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies

[2026.09.16-09.25.31:568][520]LogD3D12RHI: Error: GPU crash detected:
	- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG

[2026.09.16-09.25.31:568][520]LogD3D12RHI: Error: Shader diagnostic messages and asserts:

	Device: 0, Queue 3D:
		No shader diagnostics found for this queue.

	Device: 0, Queue Copy:
		No shader diagnostics found for this queue.

	Device: 0, Queue Compute:
		No shader diagnostics found for this queue.

[2026.09.16-09.25.31:569][520]LogRHI: Error: Active GPU breadcrumbs:

	Device 0, Pipeline Graphics: (In: 0x801e3429, Out: 0x801e3425)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e341d) [   Finished]					HZB
		(ID: 0x801e341e) [   Finished]						BuildHZB(ViewId=0)
		(ID: 0x801e341f) [   Finished]							BuildHZB
		(ID: 0x801e3424) [   Finished]					RayTracingScene
		(ID: 0x801e3425) [     Active]					PostRenderOpsFX
		(ID: 0x801e3426) [     Active]						FXSystemPostRenderOpaque
		(ID: 0x801e3458) [     Active]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3428) [     Active]					PathTracing
		(ID: 0x801e3429) [     Active]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e342b) [Not Started]						PathTracingPost
		(ID: 0x801e342c) [Not Started]					PostProcessing
		(ID: 0x801e342d) [Not Started]						MotionBlur
		(ID: 0x801e342e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e342f) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e3430) [Not Started]						Histogram
		(ID: 0x801e3432) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e345a) [Not Started]			RayTracingGeometry
		(ID: 0x801e345c) [Not Started]			GPUSkinCache_UpdateSkinningBatches
		(ID: 0x801e3465) [Not Started]			"DistanceFields"
		(ID: 0x801e3469) [Not Started]			"AllocateRendertargets"
		(ID: 0x801e3475) [Not Started]			"VisibilityCommands"
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e34ad) [Not Started]				FRDGBuilder::SubmitBufferUploads
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e346b) [Not Started]					FXSystemPreRender
		(ID: 0x801e34ae) [Not Started]						GPUParticles_PreRender
		(ID: 0x801e346c) [Not Started]					GPUSceneUpdate
		(ID: 0x801e346d) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
		(ID: 0x801e346e) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 5
		(ID: 0x801e3470) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
		(ID: 0x801e3476) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
		(ID: 0x801e34af) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e3478) [Not Started]					RenderVelocities(Opaque)
		(ID: 0x801e34b0) [Not Started]						ParallelDraw (Index: 0, Num: 1)
		(ID: 0x801e347a) [Not Started]					HZB
		(ID: 0x801e347b) [Not Started]						BeginOcclusionTests
		(ID: 0x801e34b1) [Not Started]							BeginOcclusionTests
		(ID: 0x801e34b2) [Not Started]								ViewOcclusionTests 0
		(ID: 0x801e34b3) [Not Started]									BeginOcclusionTests
		(ID: 0x801e34b4) [Not Started]										ShadowFrustumQueries
		(ID: 0x801e34b5) [Not Started]										GroupedQueries
		(ID: 0x801e34b6) [Not Started]										IndividualQueries
		(ID: 0x801e347c) [Not Started]					HZB
		(ID: 0x801e347d) [Not Started]						BuildHZB(ViewId=0)
		(ID: 0x801e347e) [Not Started]							BuildHZB
		(ID: 0x801e3483) [Not Started]					RayTracingScene
		(ID: 0x801e3484) [Not Started]					PostRenderOpsFX
		(ID: 0x801e3485) [Not Started]						FXSystemPostRenderOpaque
		(ID: 0x801e34b7) [Not Started]							GPUParticles_PostRenderOpaque
		(ID: 0x801e3487) [Not Started]					PathTracing
		(ID: 0x801e3488) [Not Started]						Path Tracing Compute (1920 x 1080)
		(ID: 0x801e348a) [Not Started]						PathTracingPost
		(ID: 0x801e348b) [Not Started]					PostProcessing
		(ID: 0x801e348c) [Not Started]						MotionBlur
		(ID: 0x801e348d) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348e) [Not Started]							MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 AlphaChannel OutputMip1) 1920x1080
		(ID: 0x801e348f) [Not Started]						Histogram
		(ID: 0x801e3491) [Not Started]					VirtualTextureUpdate
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34b9) [Not Started]			RayTracingGeometry
		(ID: 0x801e34bb) [Not Started]			GPUSkinCache_UpdateSkinningBatches

	Device 0, Pipeline AsyncCompute: (In: 0x801e3408, Out: 0x801e339b)
		(ID: 0x801d5696) [     Active]	Frame 11520
		(ID: 0x801e33fa) [     Active]		SceneRender - ViewFamilies
		(ID: 0x801e344d) [     Active]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3408) [     Active]				Scene
		(ID: 0x801e3459) [Not Started]		SceneRender - ViewFamilies
		(ID: 0x801e34ac) [Not Started]			RenderGraphExecute - /ViewFamilies
		(ID: 0x801e3467) [Not Started]				Scene
		(ID: 0x801e34b8) [Not Started]		SceneRender - ViewFamilies

[2026.09.16-09.25.31:607][520]LogD3D12RHI: Starting late shader associations...
[2026.09.16-09.25.31:608][520]LogD3D12RHI: Late shader associations ignored 6941 pipelines based on frame fences
[2026.09.16-09.25.31:659][520]LogD3D12RHI: Created late shader associations, took 52ms
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:832][520]LogRHICore: Error: Shader debug data not found (2388207552528)
[2026.09.16-09.25.31:834][520]LogNvidiaAftermath: Error:

Writing Aftermath dump to: ../../../../../../Perforce/***/depot/***/Saved/Logs/D3D12.0.2026.09.16-11.25.31.nv-gpudmp
	Succeeded in writing Aftermath dump file.

Decoding Aftermath GPU Crash:

	Device Info:
		Status       : PageFault
		Adapter Reset: False
		Engine Reset : True

	 Page Fault Info:
		GPU VA  : 0x0000002265a00000
		Type    : AddressTranslationError
		Access  : Read
		Engine  : Graphics
		Client  : GraphicsProcessingCluster
	Resource: <no info>

	Marker Data:
		No marker info.

	Active Shaders:
		1 total.
		[0]:
			Type = RayTracing ClosestHit
			Aftermath Hash = 2388207552528
			Aftermath Binary Hash = 3887111415901532363
			Shader Hash = AE8688070302808674AC9605060ED2AF

	JSON Data:

[
  {
    "Base info": {
      "Application name": "unrealeditor.exe",
      "Dump date": "Wed Sep 16 11:24:05 2026",
      "Dump tick count": 5689921,
      "Graphics API": "Direct3D 12",
      "PID": 26208
    }
  },
  {
    "OS info": {
      "Build number": 19045,
      "Service pack major version": 0,
      "Service pack minor version": 0,
      "Windows major version": 10,
      "Windows minor version": 0,
      "Windows product type": 1
    }
  },
  {
    "Display driver info": {
      "Version": "616.92"
    }
  },
  {
    "Device info": {
      "Adapter reset occurred": false,
      "Device state": "Error_DMA_PageFault",
      "Engine reset occurred": true
    }
  },
  {
    "GPU info": {
      "Adapter LUID": 62109,
      "Adapter name": "AD102-A"
    }
  },
  {
    "Page fault info": {
      "Access Type": "Read",
      "Client": "Graphics Processing Cluster",
      "Engine": "Graphics",
      "Fault Type": "Failed to translate the virtual address.",
      "GPU virtual address": 147733872640
    }
  },
  {
    "Shader infos": {
      "Info": {
        "Shader hash": 3887111415901532363,
        "Shader name": "ray_tracing_02",
        "Shader size": 15616,
        "Shader type": "Ray Tracing"
      }
    }
  },
  {
    "ApplicationName": "UE-***"
  },
  {
    "ApplicationVersion": "++UE5+Release-5.8-CL-56702186"
  },
  {
***
  },
  {
    "Active Warps": [
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000230",
        "Shader mapping": null,
        "Warp count": 60
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000240",
        "Shader mapping": null,
        "Warp count": 5
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000250",
        "Shader mapping": null,
        "Warp count": 3
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000260",
        "Shader mapping": null,
        "Warp count": 5
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000270",
        "Shader mapping": null,
        "Warp count": 4
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000280",
        "Shader mapping": null,
        "Warp count": 2
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x00000290",
        "Shader mapping": null,
        "Warp count": 1
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x000002a0",
        "Shader mapping": null,
        "Warp count": 4
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x000002c0",
        "Shader mapping": null,
        "Warp count": 3
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x000002f0",
        "Shader mapping": null,
        "Warp count": 3
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x000003b0",
        "Shader mapping": null,
        "Warp count": 1
      },
      {
        "GPU PC Address": "ray_tracing_02 @ 0x000003f0",
        "Shader mapping": null,
        "Warp count": 36
      }
    ]
  },
  {
    "Faulted Warps": [
      {
        "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues.",
        "Fault Name": "MMU Fault Error",
        "Shader GPU PC Address": "ray_tracing_02 @ 0x00000150",
        "Shader mapping": null
      }
    ]
  },
  {
    "Fingerprint": {
      "Hash": 3243969172086879101,
      "Quality": 25
    }
  }
]


[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0x2265A00000" (GPU 0)
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 16813) - Current frame ID: 16814
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2026.09.16-09.25.31:837][520]LogD3D12RHI: Error: DRED: No PageFault data.
[2026.09.16-09.25.31:838][520]LogD3D12RHI: Error: Video Memory Stats from frame ID 16814:
[2026.09.16-09.25.31:838][520]LogD3D12RHI: Error: 	Local Budget:	23374.00 MB
[2026.09.16-09.25.31:838][520]LogD3D12RHI: Error: 	Local Used:	6726.97 MB
[2026.09.16-09.25.31:838][520]LogD3D12RHI: Error: 	System Budget:	31955.10 MB
[2026.09.16-09.25.31:838][520]LogD3D12RHI: Error: 	System Used:	1098.65 MB
[2026.09.16-09.25.39:299][520]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.09.16-09.25.39:299][520]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.09.16-09.25.39:299][520]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.09.16-09.25.39:299][520]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
[2026.09.16-09.25.39:299][520]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
[2026.09.16-09.25.39:299][520]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)