GPU crash dump triggered

Summary

GPU Crash dump Triggered

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

Seems to happen at random times whilst using the editor.

I have left this project as standard as possible to rule out other errors, I have done no imports or migrations.

I used modeling mode to create a few boxes for floors and walls and created colours for them but have experienced the error on occasions with a completely empty world.

All my crash dump files show C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\UnrealEditorFortnite-Win64-Shipping.exe as the last process leading to the crash.

After reading forums and trying suggestions nothing I have tried so far has worked (reinstalled drivers, launcher, game etc).

Is there a definitive fix for this error at all?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

No definitive thing triggers it, it just happens at various times.

Expected Result

For it to work as intended

Observed Result

GPU crash dump triggered

Platform(s)

PC

Island Code

Not Sure

After much faffing around I have had UEFN run for over 10 hours without any errors (usually at least 12 by now).

The only thing different I have done is not to add my GPU to the Nvidia control panel or app and only added it to the Windows graphics section, instead of setting it to power saving or high performance GPU as I had before I just left it to run on let Windows decide and have had no issues at all so far.