Gpu crash/d3d device removed error?

Still works! But works better just removing this line in cfg!

I want to tell you how I solved this problem on my new hardware architecture.

I tried all the solutions you can find online, including undervolting the GPU, but nothing worked. I started to fear that the problem was my RTX 4070 GPU. But this seemed strange to me, because on my old architecture that has a GTX 1660 Super Unreal works perfectly. So I tried to mount the RTX on the old architecture and the GTX on the new one. Well the first one worked perfectly while the second one crashed. Therefore the problem was not the GPU.

After more research online I had the idea to test the RAM of the old architecture on the new one… magically Unreal works. In practice Unreal Engine on my new PC crashed because the RAM I had installed was not perfectly compatible with the other components (CPU and Motherboard). I just replaced that single component and I solved the problem.

All this to show you that if you can’t find a solution at the software level, try to look at the hardware level, maybe some component is not perfectly compatible with the rest of the architecture. Online someone solved the problem simply by cleaning the RAM, but I had to replace it.

So try to test your architecture, maybe by starting from the RAM if you are sure that the GPU is new and working.

I hope my experience can be useful to all of you and that you can solve it.

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Great find! I’ve actually saw this SAME issue be caused by incompatible RAM too! The friend who was getting the crash was actually getting it while just gaming online. He didn’t use UE and still got the same crash, popup, and solution. Thanks for sharing!

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Hi. I have a question. How do I able to stop my fans overheating loud noises while I’m working on my ue5 project?. Because whenever I be start making things in ue5, it keeps having the gpu crash alot often. And plus I started to realize that whenever I start using unreal engine 5 and opening my project. My fans starts on my expensive pc starts to make very loud heat noise sometimes. And if any y’all ask. Yes my scalability is set to high. And my performance and realism graphics is running completely fine. Nothing wrong with them. But I don’t know how I can able to cool down my fans and to keep my fans stop making noise when I’m just creating my environment design that I’m importing from blender with all of my meshes and textures too. And also yes, my textures are only 2k resolution. And my meshes are on nanite enabled too. Again nothing wrong with any of the graphics. I think it’s just probably my memory usage. I don’t know. Just guessing. And in case if y’all want to know my specs. My graphics card is rtx 3060 ti. intel is i7-11700F. And my ram is 16gb ram memory. And before you also ask, yes. I have close all of the apps in the background. Just only my unreal editor and my media player app opened whenever I want to play music when I’m working on projects in ue5

it seems like people with good GPUs and up to date drivers are getting this issue.

from what i have understood unreal engine disconnects your gpu if it it overclocked. this seems to be why i was getting this crash, because mine was overclocked. I have stopped the overclock and no longer am getting the issue (so far)