Still works! But works better just removing this line in cfg!
I want to tell you how I solved this problem on my new hardware architecture.
I tried all the solutions you can find online, including undervolting the GPU, but nothing worked. I started to fear that the problem was my RTX 4070 GPU. But this seemed strange to me, because on my old architecture that has a GTX 1660 Super Unreal works perfectly. So I tried to mount the RTX on the old architecture and the GTX on the new one. Well the first one worked perfectly while the second one crashed. Therefore the problem was not the GPU.
After more research online I had the idea to test the RAM of the old architecture on the new one… magically Unreal works. In practice Unreal Engine on my new PC crashed because the RAM I had installed was not perfectly compatible with the other components (CPU and Motherboard). I just replaced that single component and I solved the problem.
All this to show you that if you can’t find a solution at the software level, try to look at the hardware level, maybe some component is not perfectly compatible with the rest of the architecture. Online someone solved the problem simply by cleaning the RAM, but I had to replace it.
So try to test your architecture, maybe by starting from the RAM if you are sure that the GPU is new and working.
I hope my experience can be useful to all of you and that you can solve it.
Great find! I’ve actually saw this SAME issue be caused by incompatible RAM too! The friend who was getting the crash was actually getting it while just gaming online. He didn’t use UE and still got the same crash, popup, and solution. Thanks for sharing!
Hi. I have a question. How do I able to stop my fans overheating loud noises while I’m working on my ue5 project?. Because whenever I be start making things in ue5, it keeps having the gpu crash alot often. And plus I started to realize that whenever I start using unreal engine 5 and opening my project. My fans starts on my expensive pc starts to make very loud heat noise sometimes. And if any y’all ask. Yes my scalability is set to high. And my performance and realism graphics is running completely fine. Nothing wrong with them. But I don’t know how I can able to cool down my fans and to keep my fans stop making noise when I’m just creating my environment design that I’m importing from blender with all of my meshes and textures too. And also yes, my textures are only 2k resolution. And my meshes are on nanite enabled too. Again nothing wrong with any of the graphics. I think it’s just probably my memory usage. I don’t know. Just guessing. And in case if y’all want to know my specs. My graphics card is rtx 3060 ti. intel is i7-11700F. And my ram is 16gb ram memory. And before you also ask, yes. I have close all of the apps in the background. Just only my unreal editor and my media player app opened whenever I want to play music when I’m working on projects in ue5
it seems like people with good GPUs and up to date drivers are getting this issue.
from what i have understood unreal engine disconnects your gpu if it it overclocked. this seems to be why i was getting this crash, because mine was overclocked. I have stopped the overclock and no longer am getting the issue (so far)
Same Issue… in UE5.4, only changing from DirectX 12 to 11 solves it, but this causes nanite to stop working and it affects the lighting and shadows of UE5.4, already tried everything suggested in here and no solution, my specs:
Nvidia GeForce RTX 4060Ti
12Th Gen Intel(R)
Core™ i7
32GB of RAM
How to fix this issue? I started having this problem since the last update to UE5.4, the problem must be UE, you cant expect players and clients to start editing their Nvidia settings in order to play 1 game or 1 proyect…
Greetings @DraxFX
Welcome back to the Unreal Forum! I run Nvidia GPU as well and a while back found that PhysX crashed a lot from UE4 to UE5 only when I was trying to run Dx12. Dx11 was fine. I’ve saw people uninstall PhysX and get rid of the issue. Of course I’ve also saw someone fix it by finding out their RAM was incompatible with their mobo. This issue seems very ‘process of elimination’.
This is happening constantly now with 5.5 when I try to open my project, megalights crashes my project as when when I add a light, material editor crashes, it’s terrible, it’s somewhat put me off UE5, studio driver does the same thing. Pretty sure it’s a DX12 problem as switching config to DX11 works. Going to try Vulkan see how that goes.
It sounds like you’re on the right track by setting a fixed frame rate to reduce GPU load. Lowering the frame rate helps stabilize performance and prevents crashes like the “D3D device removed” error. If the issue persists, you might want to check your GPU drivers or consider adjusting other settings like resolution or texture quality. Keep testing to ensure stability as you add more assets to your project.
I’ve run into this problem recently on a HP Victus laptop. It happened out of nowhere, I didn’t touch the laptop for 2 months and UE5 worked just fine before.
Windows 11 Home 64-bit (10.0, Build 22631)
Core™ i7-13700H
16GB RAM
NVIDIA GeForce RTX 4060 Laptop GPU
Unreal Engine 5.3 (tried with 5.5 too)
I’ve spent days trying to solve this. I have tried
- Installing the latest NVidia Studio driver (566.36)
- Installing the latest NVidia Game Ready driver (566.36)
- Installing the oldest NVidia driver I could find (552.44)
- Updating Windows 11 to the latest version
- Setting TdrDelay and TdrDdiDelay registry values to 60
- Removing all graphics drivers with DDU
- Limiting/not limiting framerate to 20fps via Nvidia control panel
- Ensuring UnrealEditor runs using the Nvidia GPU
- Disabling V-sync
- Setting power mode to ‘best performance’
- Stress-testing the GPU using FurMark
- Checking for corrupted files with sfc /scannow
- Completely resetting the laptop to factory defaults, including wiping the disk
- Running UnrealEditor with DX11 instead of DX12
Absolutely nothing has worked for me. No matter what I do, UnrealEditor crashes on launch with the following error found in logs (or the DX11 variation of it):
LogD3D12RHI: Error: hr failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:141 with error DXGI_ERROR_DEVICE_REMOVED
This is very frustrating and I’m at a complete loss. Is there anything I can still try?
Please help.
If you have an NVIDIA GPU try turning off Low Latency Mode in the NVIDIA APP (Graphics/Global Settings).
I’ve saw people have success with turning off low latency mode as well as resetting the GPU setting in Nvidia Control Panel. (But, I’ve also saw this error come from 100 different places from settings all the way down to corrupt/incompatible RAM)
Just FYI what worked for me is running the Project Cleaner plugin. It removed about 3k unused assets.
Terrible project managment on my part but hope this might help someone else.
i have the exact same problem, same laptop same everything. Pls let me know if you find a fix. ill be trying to fix it too
hey, i dont know if you had already fixed it but i found i fix that worked for me. i made a bios recovery, this solve any ram incompatibility problem and other things you could have modified without knowing.
you have to turn off your laptop and press windows + b, then press the power button for 2-3 seconds and continue pressing windows + b until the screen turn on. then the laptop will restart and should have fixed it