Gpu crash/d3d device removed error?

yes…the dreaded GPU hang returns with a vengeance!

trying to render some shots from Movie Render Queue where cams use a mix of lumen/RT refl/refr/trans per shot.

instant crash for a 2K render with 1 temporal and spatial sample counts.

seems like ill have to turn of the DX12 shiny stuff perhaps since it appears ‘problematic’ to say the least;)

latest studio drivers; 512.96
gpu - 2080ti
ue: 5.0.1
latest win x64: version 21H1
ultrawide 5k samsung dual QHD> refresh rate - 240 /adaptive sync - on
fps capped at 50 fps in NVCP
*Despite screenshot TDRLevel now at zero and Delay at 60sec.