- The shader development documentation is out of date, it is simply not usable, when will it be updated? This document may be many years out of date.
- If Unreal is ready to abandon the development of shaders for computational convenience, how do I use GPUs for computation?
- I learned about UE’s CUDA, but I couldn’t find the relevant information after finishing.
- For newbies who have not used GPU computing, it is very difficult to encounter performance bottlenecks, because they have not experienced GPU development, and they may not be able to fix simple errors that appear in the documentation.