"Goto Definition" does not work in 4.19 Preview 1

“Goto Definition” does not work in 4.19 Preview 1 as well.

This link has been induced to be related to UE - 51608, and this problem has actually been fixed, but “Goto Definition” has not worked as before.

I can not find a bugticket for this problem. I hope this issue will be fixed by the release of 4.19.

We fixed this in 4.18 in VisualStudioSourceCodeAccessor.cpp.

On Line 223, we changed:

if (Filename == InSolutionPath)

to

FString AbsoluteSolutionPath = FPaths::ConvertRelativePathToFull(InSolutionPath);
									if (Filename == InSolutionPath || Filename == AbsoluteSolutionPath)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Looks like the issue still present, v.4.19.0.3944462

I see this in 4.25.

Open VR Blueprint template. BP_MotionController. RumbleController event. Get Player Controller → right-click → goto defintion.

VS Opens a new window and cannot find the file. I have the source downloaded in the launcher.