Thank you I’ll check on that.
I think that should be covered by the PrimaryAssetLabels I added to each character in the PatchingDemo project though, since each character comes with an Animation Test Map.
But maybe that only counts for patches? IDK, I’m new to all this stuff which is why I’m trying to go through the DLC and patching and Chunking, etc. guides in the first place.
The guide showed much bigger files in the Paks folder than I’m getting, and the guide only showed including the Boris, Krunch, and Khaimera assets, not the AnimationTestMaps or other stuff…
I found a warning in the Project Launcher logs though:
LogCook: Warning: Multiple packages found for path Boris
; it will not be added. Specify the full LongPackageName. Packages found:
/Game/ParagonBoris/Characters/Heroes/Boris/Meshes/Boris
/Game/ParagonBoris/Characters/Maps/Boris
/Game/ParagonBoris/Audio/Boris
And logs following the same pattern for the other two Paragon characters.
So maybe what I need to do is figure out what a LongPackageName and where I’m supposed to specify it? If it’s not being added that would explain why the Paks are in the Kilobytes and not the Gigabytes or at least tens or hundreds of Megabytes I was expecting.
Here’s the full log from the last attempt, in which I changed the ProjectLauncher to use Shipping build and tried to change some of the checkboxes so it would be more like an initial release build and not a patch, yet. Maybe that will get the full Paks? Once I figure out the LongPackageName problem that is…
PatchDemoProjectLauncher.log (83.3 KB)
So maybe they forgot to mention adding the AnimationTestMaps for each character in the guide at
?
I could try doing that. I’ll know if it worked if my Paks folder looks like theirs: