When I pressed F5 in Visual Studio the build was successful, but I got an error before the editor showed up.
I saw messages in the output:
Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113]
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor-Win64-DebugGame.exe.
Everything looks fine if I press the continue button and ignore the error.
Does it mean something is wrong in Unreal? Or it means I have written something wrong in my code? Any hints on this?