I have a big problem right now. I try to build a VR app with Unreal 4.21.1 for Samsung S7 with googleVR plugin. Problem is, the app gets build and everything, but it crashes on startup on my phone.
Creating the same simple Project from the QuickStart Tutorial with 4.20.3 everything works fine. My problem now is, I have a project made in 4.21.1 were I want to use the VR-Feature.
But I can’t downgrade it.
That’s interesting, because I have the same issue with Oculus Go - my game built with 4.21.1 (Oculus fork) crashes right on launch and it was working fine with 4.19.x. Crashes on render thread and I changed nothing related to rendering/visuals.
But, no worries, it won’t get fixed until 4.22 (and by then something else will be broken).
There is an option in the Project Settings > Packaging > Packaging for stripping off engine assets when packaging. Epic recommended (up until 4.20 I guess) using it to make apk smaller. After I unchecked it and repackaged my project, crash was gone and I can finally run it.
@motorsep thanks for the help, sadly that didn’t worked for me.
I had to create the whole project again in 4.20 where GoogleVR works totally fine. So sad that a feature that already worked, now makes such problems.
Same problem here. I think the GoogleVR plugin might need updating. I went to the Google VR, UE4 section and it says build from source, but this person already tried and got the same result. https://github.com/googlevr-unreal/U…gine/issues/43 If I remove the Google VR plugin the app loads. If I run ue 4.20.3 it all works and it also works with the new Codeworks 1r7u, so that update had no effect.
Not sure if this is related. I updated my project from UE 4.19 to 4.22. The 4.19 versions starts well with my GearVR and S7edge. On 4.22 it quits right on start up mentioning possible problems with the app signature. So I rebuilt the OSIG key for my device, placed it into the project files as before, but I keep getting the same message. The project still runs well when tested on pc.