Hello Team,
I had a requirement whrein I wanted to import a draco compressed glb file exported from blender into UE 5.1.1 . However as of today UE is not supporting Draco Compression .
So I have integrated the googles draco library into my module of my plugin and now I am able to import a draco compressed glb into UE 5.1.1 . I had to make a few adjustments in the draco library to support the build in UE . I would like to share my module if anyone is interested .
hi! I’m looking for a solution for importing Draco into UE5 & would love to check out your module. If you’re still open to share, let me know. Really appreciate it.
@emsieler Yes I can share . I have customized the gltf importer to import the draco compressed file . Shall I upload it on the github ?
FYI, draco compression support for glTF/glb import has been added to the upcoming 5.4 version of UE.
@emsieler As @UE_FlavienP just confirmed the support is available in upcoming release . If you can wait till 5.4 then no need of my customized plugin
@UE_FlavienP How about supporting CustomProperty field from Blender in UE ? It serves as a metadata . We also added the logic to import and export of CustomProperty .
Thanks for reporting,
I will put it in our backlog.
It has a couple of more features like support of CustomProperty from Blender . You cannot visually see the customproperty in UE …but when you export the glb to gltf …u will see it in a JSON format tag
Would be nice to not only import but also use this format inside cooked asset.
Or method used by unreal gives better compression?
how about export? especially useful it would be in reality capture …