As the title suggests, whenever I try to launch my Android app to my dev phone I get this error stating it can’t be launched because of my texture not being the right format.
I’ve managed to fix it! I was using a QR-code which was just black and white. Apparently, Unreal doesn’t like that and will give the error I’ve mentioned in the first image, which in essence is true, but shouldn’t matter for a tracking target because it wasn’t a problem before. I’ve seen tutorials using the Hiro marker in Unreal version 5.0.3 so this might be a bug in Unreal 5.3.2.
Good day folks, I found that a B&W target image worked fine for me using UE 5.3.2 for on Android and iOS devices. Target is a colour PNG image created in GIMP with alpha channels but only has B/W colours. The image packaged fine, and AR image recognition on the drives worked. I’ll have to try the QR code image at some point.