The Beenoculus template doens’t work on S6 Edge, the render target textures just won’t render in HUD! It works flawlessly with LG G3, MotoG 2nd gen, Nexus5 and Nvidia Shield.
Double checked everything: render targets textures/materials work properly, Draw Texture node in HUD works with any other texture (splash screen, etc…).
Tried with HDR enabled/disabled both for cameras and render targets, changing texture compression method (ETC1, ETC2), but nothing changes.
I can see the scene behind the HUD just like it’s invisible. Any ideas about that?