I am trying to mix Google VR with AR core(Android), developing on MAC with Unreal Engine 4.20.
I have tried with launch in the editor to deploy on my android.
It seems that AR core do not work when Google VR is on.
Do I have to use console command like ‘stereo on’? after starting AR?
VR turn on -> AR turn on?
AR turn on -> VR turn on?
Do I need to package installer? not with editor launch?
Any references I can use? There are no related things on google or youtube. This feature is enabled on Unity but I cannot found any ref on UE.
Any comment will help.