I’ve followed the Unreal Engine’s “Google VR” Documentation several times and everytime I’ve got this:
UATHelper: Packaging (Android (ATC)): Running AutomationTool…
UATHelper: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/PROIECTE//VR/VR.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/PROIECTE//VR/VR.uproject -cook -stage -archive -archivedirectory=D:/PROIECTE
UATHelper: Packaging (Android (ATC)): //VR -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ATC)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\PROIECTE\VR\VR.uproject
UATHelper: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR Android Development -Project=D:\PROIECTE\VR\VR.uproject D:\PROIECTE\VR\VR.uproject -remoteini=“D:\PROIECTE\VR” -noxge -generatemanifest -NoHotRel
UATHelper: Packaging (Android (ATC)): oad
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 1.5325881s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR Android Development -Project=D:\PROIECTE\VR\VR.uproject D:\PROIECTE\VR\VR.uproject -remoteini=“D:\PROIECTE\VR” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for VR (.uproject file is newer)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing 2 actions (2 in parallel)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [1/2] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [2/2] clang++.exe VR-armv7-es2.so
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld: error: D:/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/Bin
UATHelper: Packaging (Android (ATC)): aries/Android/UE4-GoogleVRHMD-armv7-es2.a(Module.GoogleVRHMD.cpp-armv7-es2.o): multiple definition of ‘GetHMD()’
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld: D:/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-Gea
UATHelper: Packaging (Android (ATC)): rVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o): previous definition here
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\PROIECTE\VR\Binaries\Android\VR-armv7-es2.so
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Total build time: 23.88 seconds
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 24.0711014s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR Android Development -Project=D:\PROIECTE\VR\VR.uproject D:\PROIECTE\VR\VR.uproject -remoteini=“D:\P
ROIECTE\VR” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.09.20-11.21.12.txt’
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionar
y2 InTargetToManifest) UATHelper: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
This results from a default FirstPersonExampleMap (with the specific settings from the Unreal Engine’s “Google VR” Documentation).
Any suggestions will help me a lot