Google cardboard iOS GVRSDK rejected by iTunes

Hello everyone!

Unreal is not allowing me to export an xCode project, it only exports an .ipa and archive.
When I’m uploading it to iTunes xCode says that I’ll upload my app and GVRSDK both as a separate apps…


After I upload my app, iTunes sends this message:

"Invalid Bundle Structure -

The binary file ‘(myappname).app/GVRSDK.framework/GVRSDK’ is not permitted. Your app can’t contain standalone executables or libraries, other than the CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide for information on the iOS app bundle structure."

Can anyone please explain what’s going on? and how I would be able to upload my app to the app store?