I got the example project working on iOS streaming data from time to time to GA site, the data streaming for the real time section in GA seems very random, open and close the app and you would get different feedback. Starting a session doesn’t trigger GA realtime feedback most of the time, sometimes when tap on events GA stream kicks in and start getting the data. This may be related to GA real time restrictions:
Mobile App Tracking
Mobile hits are batched to conserve battery life, so you may notice delays. Batching typically occurs on the order of minutes. from: About Real-Time - Analytics Help
After implemented the session starter and some google events on my game and test them playing in my desktop, for the desktop version the plugin works well triggering feedback in GA with minor delay. However when launch it to my iPhone I don’t get any data in GA. I’m triggering the session with an “Event BeginPlay” and the session start successfully, and I’m triggering events with any button of my interface, again this works on desktop but not on my iPhone.
You should put plugin only in engine directory or plugin directory (not both).
So previous problem with not compiling on iOS is not actual?
Users in Real-time analytics should appear max in 1 minute after send one event or screen (so if you don’t send any data, session won’t start even if you called “Start Session” node).
Check in your build logs if you have message “Google Analytics SDK not installed!”. If yes, you probably haven’t installed SDKs properly.
If message from point 4 doesn’t appear, please compile your project in development mode and attach full logs from your device. Logs you can find in Xcode -> Window -> Devices -> Choose your iPhone -> Click little arrow on the bottom of the window -> Logs should appeared -> Run your game -> Wait for session start and call some events and screens -> Copy logs and save to file -> Attach here.
**CHANGELOG:
**- Added arm64 support for Android (fixed Daydream support in Blueprint-only projects)
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
Google throws a password recovery at us when we try to log in. If possible can you throw up some screenshots of the type of analytics it should be tracking. Like website vs app.
**CHANGELOG:
**- Added custom dimensions and metrics functionality
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
We had a bug where the google blueprint nodes stopped working after restarting the engine because it couldn’t find some file that it was looking for in ‘Script/…’.
We were able to fix it by going into the .uplugin and setting the LoadingPhase from “Default” to “PreDefault”.
I thought this would be useful information here
Google Analytics Provider Plugin 2.3.0 for UE 4.16 final release!
We’ve just released plugin binaries for Unreal Engine 4.16
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
**CHANGELOG:
**- Fixed not registering custom dimensions and metrics while calling RecordGoogleEvent from Blueprints.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
Google Analytics Provider Plugin 2.4.0 with gameDNA installer
We’ve just released plugin binaries with support for gameDNA installer and some other updates.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
We’ve just released hotfix for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Plugin is now App Transport Security compliant on iOS.
Fixed a problem with the newest Google Play Services on Android.
We’ve just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
Google Analytics Provider Plugin 2.5.0 for UE 4.17 final release!
We’ve just released plugin binaries for Unreal Engine 4.17
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
We’ve just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Fixed problems with packaging using ANT on 4.17
Added ability to turn off IDFA on iOS (Project Settings -> Plugins -> Google Analytics).
Yes, technically you can, but I don’t know what about legal thing. Probably you will need to inform users about this behavior in Privacy Policy. But this is only for tracking purposes. If you want to store user’s data and be able to manage accounts, it would be much better to use Ultimate Mobile Kit and/or Realtime Database.