How can it be of use on consoles ? o.O
Why not? It collects data and send to servers… For example Obliteracers uses this plugin on PS4 and XBOX ONE…
Oh, sweet! Can it identify what console it is or does it treat consoles as PC ?
You can set your own parameter with console type and it will recognize it
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update13.jpg
Google Analytics Second Edition released!
I’ve just released second edition of Google Analytics Provider Plugin.
WHAT’S NEW:
★ Enhancements
★ New SDK detecting system
★ Campaign Measurement
★ Social Interactions
★ User Timing
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update14.png
Google Analytics Provider Plugin for UE 4.14 final release!
I’ve just released plugin binaries for Unreal Engine 4.14
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
**Superbright **studio has just released new game for Google Daydream!
Play Claro which uses Google Analytics Provider Plugin!
Check it out: https://play.google.com/store/apps/details?id=com.superbright.claro
Google Analytics Provider Plugin 2.0.1 released!
**CHANGELOG:
**- Fixed doesn’t detecting Google Analytics SDK on iOS
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
Google Analytics Provider Plugin 2.0.2 released!
**CHANGELOG:
**- Fixed crash on end session
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
Google Analytics Provider Plugin 2.0.3 released!
**CHANGELOG:
**- Fixed encoding Google Analytics URL
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
Google Analytics Provider Plugin 2.1.0 Preview for UE 4.15 Preview 1!
I’ve just released plugin binaries for Unreal Engine 4.15 Preview 1.
You can download it from GitHub repository on releases tab.
If you find any bug, feel free to report it
not working for me (IOS, deployed in test flight, unreal 4 14.1 ), my DefaultEngine.ini looks like this:
[Analytics]
ProviderModuleName=GoogleAnalytics
TrackingIdAndroid=
TrackingIdIOS=UA-XXXXXXXXX-X
TrackingIdUniversal=
[AnalyticsDevelopment]
ProviderModuleName=GoogleAnalytics
TrackingIdAndroid=
TrackingIdIOS=UA-XXXXXXXXX-X
TrackingIdUniversal=
[AnalyticsTest]
ProviderModuleName=GoogleAnalytics
TrackingIdAndroid=
TrackingIdIOS=UA-XXXXXXXXX-X
TrackingIdUniversal=
Any clue what I’m missing?
Looks awesome. Congrats for this!
As I told in e-mail, please send me sample project with your configuration
Thank you!
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update15.png
Example project for Google Analytics Provider Plugin available right now to download!
I’ve just released example project for Google Analytics Provider Plugin.
It’s available for free and you can download it at the following address: https://gamednastudio.com/plugins/example/TestGoogleAnalytics.zip
**Credentials to Google Analytics Dashboard (https://analytics.google.com):
**Login: gameDNAtest@gmail.com
Password: unrealanalytics
Please don’t change password!
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update16.png
Google Analytics Provider Plugin for UE 4.15 final release!
I’ve just released plugin binaries for Unreal Engine 4.15
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update18.png
Game Developers Conference week extra sale -40% off!
Promo code: GDC2017
Buy now on Sellfy
http://gamednastudio.com/plugins/images/GoogleAnalytics/Update17.png
Premium support powered by Zendesk!
We launched premium support powered by Zendesk for every customer! Now, support should be more professional and more efficient!
Google Analytics Provider Plugin new trailer!
Buy now on Sellfy (30% OFF): https://sellfy.com/p/oLbJ/
Buy now on Marketplace: https://www.unrealengine.com/marketplace/google-analytics-plugin
Hi again,
Besides a great effort from the developer helping me via email (these guys rock in attention to customer), I couldn’t make it work for my ios game with UE4.14, so I decided to try fresh with 4.15, with no luck, the unholy “0” is the only feedback I get from the analytics website.
Following the instructions on the documentation I’ve been installing the plugin in the engine folder.
. Unpack the plugin archive to Plugins folder in your UE4 project folder (for project
plugins)* or** Engine/Plugins/Marketplace (for engine plugins) and start the editor.*
Then I decided to try to install it in the project folder as well and I get and error while packaging the game.
LogPlayLevel: UnrealBuildTool: UGoogleAnalyticsBlueprintLibrary::execRecordGoogleSocialInteraction(FFrame&, void*) in UE4-GoogleAnalytics.a(GoogleAnalytics.generated.cpp.o)
LogPlayLevel: UnrealBuildTool: UGoogleAnalyticsBlueprintLibrary::execRecordGoogleUserTiming(FFrame&, void*) in UE4-GoogleAnalytics.a(GoogleAnalytics.generated.cpp.o)
LogPlayLevel: UnrealBuildTool: UGoogleAnalyticsBlueprintLibrary::execSetTrackingId(FFrame&, void*) in UE4-GoogleAnalytics.a(GoogleAnalytics.generated.cpp.o)
LogPlayLevel: UnrealBuildTool: “UObject::GetPrivateStaticClass(wchar_t const*)”, referenced from:
LogPlayLevel: UnrealBuildTool: UObject::StaticClass() in UE4-GoogleAnalytics.a(GoogleAnalytics.generated.cpp.o)
LogPlayLevel: UnrealBuildTool: UPackage* CastChecked<UPackage, UObject>(UObject*) in UE4-GoogleAnalytics.a(GoogleAnalytics.generated.cpp.o)
LogPlayLevel: UnrealBuildTool: ld: symbol(s) not found for architecture arm64
LogPlayLevel: UnrealBuildTool: clang: error: linker command failed with exit code 1 (use-v to see invocation)
The plugin works when I play on the editor in my mac but no when I pack it to ios neither launch or full test flight build.
I’m sure at the end this is going to be something really simple that I’m missing. So any insight is welcome.
Thanks