Hi! I work with product visualization and I am been trying out unreal. I usually work from cad models which is no problem with a offline render, but I have been having issues in unreal. I understand that it’s preferable to work with a mesh that has good topology, but that’s not an option due to time constraints on projects.
I was wondering if there was a way to get around having to optimize the mesh for unreal? Is it enough to have good UVs if you aren’t worried about performance?