Good UVs or Good Geometry?

Hi! I work with product visualization and I am been trying out unreal. I usually work from cad models which is no problem with a offline render, but I have been having issues in unreal. I understand that it’s preferable to work with a mesh that has good topology, but that’s not an option due to time constraints on projects.

I was wondering if there was a way to get around having to optimize the mesh for unreal? Is it enough to have good UVs if you aren’t worried about performance?

If you use Nanite, you don’t need to optimize the mesh.

If you use ‘world aligned’ materials, you don’t need UVs at all.

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Thank you for answering!

I only have one about ‘world aligned’ materials though. If I where to animate it wouldn’t the texture move because it’s aligned to the object?

Around 36:32 you have info how to cache world align offset naterial so it sticks to meshes.

Thank you!