Is there a good resource that has consolidated information about how draw calls work for Lumen and Nanite (as opposed to the “UE4 way”)?
I keep finding pieces of info here and there, like how Nanite seems to combine every Nanite mesh in the scene into one draw call(?), but I’m sure there’s a lot more to know about how draw calls for lighting, materials, and meshes are “different” in Lumen and Nanite than without those new features. And it’s hard to find that kind of info in the UE documentation.