Good practices on scanning small objects with RealityScan

Only one thing that I’m not fully understanding is how to smooth out the texture applied after scanning and importing into Blender, I’m thinking maybe I just had a bad scan since the Normal Map looks to be peaking through the texture (even after smoothing the mesh and painting the texture) - Have you seen this before or know how to fix it?

Normal Map

Texture Map


[LEFT]: Imported directly [RIGHT]: Model after smoothing and painting

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