I have a fire in a barrel and I’d love to have some good-looking heat distortion. I’ve tried multiple methods. Taking the particle fire and using the distortion track (Cascade fire) and also doing a material that uses a water texture. I also looked at post-processing but need it to just one area (in sequencer render)
These create distortions but all are heavy-handed with very defined hard shapes, even after selecting alternate patterns or blurring externally.
Ideally, it would: smooth transitions so more of a continuous distortion, ability to finely control it, feathers off on sides, and allow an adjustable blend of the original background.
Any suggestions besides the basic first youtube videos?