This is really interesting, I checked out the whole thread before finding out it was you Techlord haha, thanks for the feedback on my thread :P.
I’m loving this, what’s the algorithm behind it? From what I can see and speculate is that you’re generating random mesh components and attaching them randomly around a predefined skeletal mesh which is hidden ingame?
Hi BioXide. You’re speculation is correct. I define the body with collision shapes from primitives and meshes, attaching fragments to skeletal mesh socket/bones based on fragment-vs-shape collision. The trick is in where the fragment are spawned and traveling method: self-propelled or pull by the body shape. I call the method, Collage Construction.
I’m developing In-game Editor App to facilitate greater control and complex fragment arrangement and save/load of configurations. I’ve dubbed the editor GOLEMCraft, it will support adding/tweaking Bodypart Shapes, Fragment/Material Selection, Manual orientation/attachment of Fragments (Mesh Components), and other Components (ie: Particle Systems, Lights, Audio) to the body. The Highlight is the PaintGun Tool that will simplify applying Fragments/Fragment Clusters adjusting Fragment Scale, Dispersion Radius, and Application Patterns: Straight, Zig-Zag, Oscillation.
In the current examples to date average up to 1000 Fragments. I optimize using layers of Instanced Static Meshes and custom occlusion. I’m excited about 4.7 ISM improvements anticipating the creation of some really complex Collage Creatures constructed from 100,000’s of fragments.
In fact, I’m using GOLEMCraft for all the Monsters in my FPSRPG with more organic fragment shapes and materials. This was the original purpose inspired out of a project (similar to Project Frequency), that used Frankiestien Monsters (Electrically Charged Flesh Golems patched together by body parts) for Zombies.
Hi, i have some questions regarding your golemcraft.
How many drawcalls has one golem?
Are they good performance with dozen of golem’s?
What are your pc specs and FPS for such scene?
So you ask me in my thread you will see such alienskin textures on your golem, is that even possible??? https://forums.unrealengine.com/showthread.php?76734-Alienskin-Material&p=334041#post334041
Is it possible to attach a particle systems/actor to golem? like here->
Hi theevil128, sorry for the delayed response, been focused on the Save/Load Manager. To answer your questions, respectively,
Uses Instanced Static Meshes
To be determined, but, its safe to assume maximum optimization techniques should be employed to include minimizing the number of Collage Construction Entities on screen.
UE4 Recommended Specs
Yes
Yes
Hello TechLord. First I want say that golem is very promising and I can imagine in my project. But even when it is not to hungry to hardware.
That’s a statement but it does not spell how many drawcalls a golem has.
Even instanced mesh can have many drawcalls, but it also reduces not particularly.
I hope you’ll find away to keep it stable even at more golems.
I look forward to it will be released and the community can help finding bugs or make suggestions for improvement.
Good luck.
[FONT=sans-serif]GOLEMCraft evolved out of Zombie Apocalypse Game Concept: Project Frankiestien using [FONT=sans-serif]"[FONT=sans-serif]Flesh Golem[FONT=sans-serif]" for Zombies. The goal at the time was to attach different body parts to a humanoid skeletal mesh to create a variety of monsters. I didn’t have body parts meshes on hand, so I used primitive geometry shapes. In developing the Collage Construction process, I envisioned assembling different types of abominations of both organic and non-organic objects, of various size, shape, design:
[TABLE=“width: 1024”]
[FONT=sans-serif]
The Thing[FONT=sans-serif]
[FONT=sans-serif]
[FONT=sans-serif]
The Worm That Walks
Body of Bodies
Elemental Golems
[FONT=sans-serif].
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I’ll will be revisiting GOrganics, now that I have my hands on the Creepy Organics Materials pack. Pleasecast your Vote in my 3D Poll to Make or Break the D. R I F T E R S, Open-World Survival Terror.
Not sure if you were involved in/ or know about this game that popped up in my steam ads today, but it’s kinda what you were working towards for your monster morph thing? in a simplistic sense at least, but looks like fun anyway. Just in case it’s relevant, Id thought Id share.
Hi Djinghis, I’m not involved with Atomega. Wish I was lol. Cool Looking Game. I plan to work with more than just cubes. Thank you for the consideration.