Goldeneye 64 UE4. Replicating The N64 Game With A Little Extra

I’ve ripped and converted all the maps. The weapons and objects are easy to get hold of, the characters are easy to rip and rig (still trying to find out if there’s a way to rip animations) but I’m having trouble figuring out where to start on the actual piecing everything together in UE4. Any ideas anyone? Should i try to replicate the action blocks used for Ai in blueprints then just add that to each character?

I was hoping to keep in the same explosion effect.