I have 2 maps, 1 non VR and 1 that is optimised for VR. By default it is in the non VR mode, when I switch to VR mode I open the VR map and I am getting bad performance. But if I start the application in the VR mode I am getting 90FPS.
I have tried using the Openmap blueprint node and the console command to try to switch between levels and I am still getting the performance drop.
Yes, exactly that. I have a normal map load first, if they decide they can go into the VR map by pressing a key. The VR map has bad performance once loaded, dropping under 45fps, but works totally fine if the VR map is the first map loaded.