I realize that one would ideally pay fellow developers as they work on a project for/with one, but I’m not convinced that model need always be applied. Assuming it can be agreed upon at the onset of a project, hungry devs looking to get their teeth wet can sink them into a small or medium-size project and agree to a share of all earnings from said project. Of course there’s a risk of the end result not earning much, but ultimately the quality of the underlying game concept and the production of assets, etc., are what will determine the success of the game, and these are very much factors under the control of those responsible for their creation. Anyhow, clicked to these posts from another thread where TechLord had linked to it. Saw this comment, felt I should give my two cents, whatever that’s worth.