Summary
I make domination/conquest games where players must capture an area (set by a Capture Area device) that gives periodic scoring that is shown on the top-center HUD. Typically I set the target score to 100, so it used to say “Goal: 100” in between the two progress bars. A recent update seems to have caused a glitch, as the HUD now says “Goal -1” and there’s nothing I’ve been able to do to fix it - either with Verse, Game Settings, Island Settings, or Device Settings. This disrupted all of my maps with this game mode, not just one or two. If anyone knows a fix or is having a similar issue, please let me know.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Place down Capture Area & adjust its settings to your specifications
- Edit Island Settings to reflect the scoring method and target score / show on HUD
- Start game
- No matter what goal/target is set, the HUD will display “Goal -1”
Expected Result
Expected behavior is the proper goal number showing up in the HUD for all players
Observed Result
Observed result is “Goal -1” is shown in the HUD regardless of set goal/target
Platform(s)
PC
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Additional Notes
It’s entirely possible that this is not a bug and that I’ve instead failed to change important settings, but I find this hard to imagine because the HUD displayed the proper goal until a recent update when they all simultaneously stopped working
